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GuiTask
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//--------------------------------------------------------------------------
//
// Copyright (c) 2002, Colin Granville
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or
// without modification, are permitted provided that the following
// conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// * The name Colin Granville may not be used to endorse or promote
// products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//
//--------------------------------------------------------------------------
#ifndef GuiTask_H
#define GuiTask_H
#include "stl:string.h"
#include "GuiSprite.h"
#include "GuiToolbox.h"
#define GUI_TASK_ALL_MESSAGES ((int*)1)
// allow all messages by default
void guiTaskInitialise(const char* resource_directory,int wimp_version=310,
int *wimp_mess=GUI_TASK_ALL_MESSAGES,
int *tbox_events=GUI_TASK_ALL_MESSAGES);
class GuiTask;
GuiTask& guiTask();
class GuiObject;
class GuiTask
{
public:
friend GuiTask& guiTask();
const GuiSpriteArea* spriteArea() const {return m_sprite_area;}
static void raiseEvent(GuiObject&,
GuiToolboxEvent& event,
GuiComponentId=NULL_GuiComponentId);
const char* lookup(const char* token,const char* p0=0,const char* p1=0,
const char* p2=0,const char* p3=0);
const GuiIdBlock& idBlock() const {return m_id_block;}
private:
GuiTask();
int m_wimp_version;
string m_resource_directory;
string m_name;
int m_handle;
GuiSpriteArea* m_sprite_area;
GuiMessagesFD m_messages;
GuiIdBlock m_id_block;
};
#endif